Introduction

A 'Decoding' Literacy group was selected to participate in the trial. Out of the five students in the group, four are in year 8, one in year 9. TORC test results at the end of 2008 place these students at either grade 2 or grade 3 level for literacy.
 * Introduction**

while students said they did not feel 'stressed' or 'unahppy' while playing video games.
 * Before the trial began**, students were surveyed about their attitude and understanding of gaming.
 * 1) 60% played video games at home while 40% did not. (The 40% who did not said they didn't enjoy/not interested in playing video games.)
 * 2) 80% of students owned a console.
 * 80% of these owned a Nintendo DS
 * 60% owned a Playstation 3
 * 20% owned an XBoX
 * 1) All students agreed that they did sometimes play video games; 20% played daily, 40% played a few times a week while the remaining 40% played a few times a year.
 * 2) Students playing video games said they felt:
 * Happy (20%)
 * Full of fun (40%)
 * Challenged (60%)
 * Focused (40%)
 * Relaxed (40%)
 * Learning (20%)

5. Students mostly agreed that they played video games with others. 6. All students thought that video games could be used in schools for both learning and fun. However when quizzed on this, students could not think what they could actually learn, apart from how to use the game.
 * 40% played with siblings
 * 40% played with parents
 * 40% played with friends
 * 20% played online with friends
 * 20% played alone
 * Students said did not play online with stranger

7. 80% of students thought they would like to use video games at school to learn and 20% (1 student) did not.